AI Insights · Timothy · July 2021
Top 5 Space Games in the US: Q2 2021 Performance
Explore the performance trends of the top 5 space games on a unified platform in the US during Q2 2021, including weekly downloads, revenue, and active users.
In the second quarter of 2021, the top 5 space-themed games in the United States exhibited varied performance trends across downloads, revenue, and active users. Here's a detailed look at how these games fared based on data from Sensor Tower.
Solar Smash from PARADYME LIMITED saw a significant decline in weekly downloads, starting from 270K at the end of March and dropping to approximately 60K by the end of June. Weekly revenue showed a downward trend as well, peaking at $5.8K in late March and decreasing to around $928 by the end of the quarter. Active users followed a similar pattern, declining from nearly 990K to 453K.
Galaxy Attack: Alien Shooter by ABI GLOBAL LTD. maintained a relatively stable download rate, with weekly downloads fluctuating between 80K and 97K. The game's revenue peaked at approximately $200K in late March, with a slight dip mid-quarter, and ending at around $183K by the end of June. Active users remained steady, averaging around 750K throughout the quarter.
Galaxy Attack: Space Shooter from RocketAds Ltd demonstrated consistent performance in downloads, starting at around 55K and ending at 63K by the end of June. Revenue showed a downward trend initially but rebounded towards the end of the quarter, peaking at $79K. Active users saw a gradual increase, from 227K at the end of March to approximately 235K by the end of June.
Star Wars™: Galaxy of Heroes by Electronic Arts experienced notable revenue highs, with weekly revenue starting at $2.1M and peaking at $3.2M in early May before stabilizing around $2M by the end of the quarter. Downloads, however, showed a declining trend, starting at 20K and dropping to 14K. Active users remained robust, averaging around 1M throughout the quarter.
Galaxy Invaders: Shoot 'em up by doan lan exhibited steady download rates, beginning at 17K and rising to 27K by the end of June. Revenue showed fluctuations, with a high of $45K in late June. Active users saw a gradual increase, from 49K at the end of March to 56K by the end of June.
For more detailed insights and data, visit Sensor Tower.